There will be no comments allowed on this post because I just know someone will come along looking for a fight. Explorers fans are inclined to overrate this thing like it’s the next coming of Jesus, well it ain’t, it’s just a video game and imo, while it does many good things, it also does a lot of bad.
Let’s explore both the good and the bad about this series.
Very few reviews actually get down to the meat of this series and what makes it both shine and comes out looking dull. I do love these games to death-which is why coming out with the blunt, honest truth hurts me like no other game can. But it’s best to be honest about this game-and here and now, I say, there is nothing wrong with not liking this game. There is no such thing as a bad opinion.
Not even the goddamned creepypasta comes down hard enough to show why this particular version sets me off so much.
First, we’ll examine the good parts of it before going down to the weaknesses which lie in the lack of worldbuilding, and the lack of themes around the hero, the weaknesses in character development, the overly pessimistic themes…I’ve given this one a lot of thought so I hope you all find it as informative as I did.
I’ve struggled to finish this game and like it for the past 11 years.
I have failed every time.
Why? This game does not know how to stop being too sadistic and tone it down, a mistake I will discuss later on.
Now its soundtrack is beautiful and great, 10/10 right there and its initial concept is very good. I love listening to the soundtracks. I easily think if it was nothing but the soundtracks, this series would have won me over 100%. None of the annoying, bland characters-none of the stupid Guild…one can only dream of not finding a story with those annoying fuckers in there.
Edit: I wiped the data on EOT again and the fucker is going, going, gone, good riddance! Away with you, thou vilely difficult game that also fucks with my feelings! Some other unlucky person can pick it up and finish it where my dumb ass couldn’t.
For now I’ll just stick with Darkness and Sky at wherever I was at.
Anyway, as I was saying, the best soundtracks are probably Sacrifice and also, the theme for Treeshroud Forest. A lot of good themes from the first one remixed in here.
Second, the side characters, particularly Grovyle, Dusknoir, Celebi, and Lapras particularly shine and are genuinely likable, while others like Sunflora, Chimecho, and Bidoof are grating but likeable enough regardless of the stupid Guild interfering. The special episodes really help improve the lackluster character development (which isn’t a good thing for a video game, if it can’t stand without a side story supporting it, that’s a red flag right there.)
The townspeople are all genuinely likable and nice people, too.
Third, some of the fighting scenes are nice and some items come back with some neat, kick-ass effects. Four, the story has some nice touches to it, particularly the future part and the world of darkness and the idea of Grovyle and the hero being involved at some point. Five, I like that the game continues after the main story ends.
Six, I’m glad the fans are all really pleased with this game, even though I can’t be and will probably rip everything they love about this to shreds by the end.
Seven, I like…uh…Amp Plains and fighting Luxray. Being a Shinx, Phanpy, Vulpix is cool and bringing back Eevee was nice, but Skitty is not my cup of tea. As usual, Totodile and Treecko shine here, alongside Chimchar and even Shinx. I don’t approve of Pikachu being so weak in this game, though-he got me through most of PMD 1.
Eight, I like Dialga and him resurrecting the hero to the partner is genuinely sweet and moving.
Nine, Spinda’s cafe was awesome.
Ten, my fucking recruits are the shit and always looking out for me. I always miss those little devils when I’m in places I hate.
Eleven, Wigglytuff is occasionally likable and funny, especially him k.oing Team Skull.
Twelve, getting to choose to send Pokemon back instead of not being able to take on more is nice and friend area removal is good, too. Also, I like being able to take four mons with me.
Thirteen, the battle with Grovyle was awesome and Dusknoir being a villain. That was great, too.
………………………………………………………….
That’s about all I got.
I can picture all you out there now, scoffing at me, asking what real evidence do I have that this game sucks, at least for me?
Well, unlike the people who haven’t given actually valid or good reasons why this game sucks, I will now proceed with reasons why the game actually isn’t that great and could have been tweaked to be a lot better, as well as things which hold it back from being a truly great game, bad game mechanics, bad character development, sadism and bad torture porn for fun.
This game is so obnoxiously overhyped that it’s incredible how bad it actually is. It’s amazing everyone just ignores or brushes aside the concerns of people who don’t like it with you don’t know good writing. Good lord, I think that ship I hate for being vile and disgusting and Steven Universe are less over glorified than this bland game is.
Video Game Jesus: PMD2 and OOT. OOT deserves that level. Both are also games I can’t beat, but at least OOT is enjoyable and fun. This is neither.
Anime Jesus: Evangelion, Bebop, etc.
“Great plot, great concepts, great designs!”
I remember being bombarded with ads for this game. I got so excited I went out and bought it…and…uh, it did not go as I expected. 11 years later, I can safely say I not only have a love-hate relationship with it, I can also say that I fucking hate this game for how difficult and unforgiving it is.
Why do video games need to be so bloody hard, anyway? I enjoy Pokemon because even an autistic moron like myself can understand and play and not die. Some of us like easy, simple, fun games and that shouldn’t be a bad thing.
Also, this should definitely be a T for teen game. Making it for kids is really pushing it.
Onto the actual bad parts (warning, this will get very opinionated, very immature, and very full of curse words. You’ve been warned, these are feelings bubbling up after 11+ years of forcing myself to like this garbage because everyone else did.
I expected a great game like PMD 1 or most Pokemon games. Instead, I got a below average, cataclysmic disappointment. I had the highest hopes for this game, I honestly did. It seemed like so much fun.
Boy, was I wrong.
You know, whoever said sequels always suck should be given a cookie, because they’re certainly right on this note. Just as for me, Code Geass R2 was so bad it was glorious, FMA B spawned some toxic-ass fans that caused me to leave, Digimon Zero Two was so bad that I died of boredom, and DBGT and Super killed my brain cells-(Shippuden is an exception, haha.)
Now, this game is nowhere near the “worst game of all time”, however it is certainly not one of my favorites. Whereas GTI and SMD actually look entertaining and interesting, I think I might have more fun with them than I would with this game. I wasted 11 years on this stinker.
I’ve been a Pokemon fan since I was 4, that’s 20 fucking years of knowledge on Pokemon, so I think that more than qualifies for me to make a review on this game, don’t you think? Every other Pokemon game I’ve played has left me with mostly good feelings. Never have I wanted to murder a Pokemon game so badly.
Never have I actually damaged my DS by throwing it across the room out of rage when I was thirteen by the stupidity of what was happening onscreen. I did just that. The thing still works, so whatever.
That being said, the Mystery Dungeon concept is a spinoff series of something called Shiren the Wanderer, I guess you wander in dungeons there, too. In these games, normally you are a human turned Pokemon who has no memories of your former life, you join a cute little critter, and the two of you form a Rescue Team or join a Guild.
You have to answer questions in the beginning that determine who you become. In EOT/D, you have exactly 16 Pokemon to choose from, in Sky you have 19 and Meowth and Munchlax are reduced to mere sidekicks, not that Munchlax was that good of a hero choice to begin with.
The biggest disadvantage is no evolving, even in the post-game. You have to do other shit until you can even get to fucking evolve. Nice. You can’t switch leaders in dungeons, either. That’s fucking great.
Worst part is no letting your other Pokemon wander around town, they can’t for some retarded reason. Wow, way to make it feel like just two Pokemon matter and the others can go fuck themselves. Fuck off with the exclusivity. Pokemon is about inclusivity. If I wanted to join a fucking cult, I’d join the anti movement.
I’ve never, ever disliked a Pokemon game before in my life-not even Puzzle Challenge or Puzzle League. I’ve always really, really enjoyed them.
I’m about to take you through the really vile, really gross messages hidden in this “innocuous” kids’ game and why it really doesn’t work as much as it should,(That and the stupid Guild music is haunting my head like a dirge. Get out of here. Someone needs to write a creepypasta on these mofos.)
I’ve tried for over eleven years to get myself to like this overrated game and I failed. It has failed me in almost every conceivable way, except for the storyline, some of the characters (but not all) and the villains
Several things are the points of this essay including:
- the lack of worldbuilding in the game, leading you to care little about the world it’s set in
- the so-so graphics
- the lack of real meaning to the protagonist’s identity and the protagonist being incredibly generic/the lackluster partner being more annoying than anything
- being unable to level grind and the issues that causes for the plot.
- being unable to make sufficient money, enough to make your players severely underleveled and unable to get good items, good TMs, and good skill sets.
- Overpowered enemies and Gary Stu enemies you can’t beat
- Unfair game mechanics (retire the goddamned monster houses already)
- Annoying and useless characters
- How the Guild holds you back as characters and drags down the entire story
- The pointlessness of recruiting Pokemon and how the game discriminates against them and the Guild is actually bigoted in a way
- No variety/the plot doesn’t change regardless of who you play as.
These are the reasons, for me, that this game does NOT deserve an A- rating and will get closer to a C+ for me (because one, the fans are too rabid to not rip me apart for critiquing this “masterpiece” game, and two, it still does do some things right, like the soundtrack, and some of the fight scenes, etc.)
(After a second browsing through Twitter, holy fuck, no one has EVER brought up reasons that this game legitimately has problems. Wow, I can’t believe I’m the first one devoted to ripping open the plot holes.)
First of all, let’s talk about the worldbuilding issues I brought up before.
As I said before, almost every Pokemon game has you explore a bright new world and learn to identify with all the people in it. One would assume being a Pokemon would mean you’d do the same thing.
…No? The fuck?
Only one town is shown in both 2 and 1, wow, way to get me to care about all the world and what’s going on in it when I don’t even see half of it.
This is a first major weakness. Bring in Pokemon from other towns, let us go to other towns and see the world-then we can truly bond with this universe and care for it. But no, we never venture outside Treasure Town. Because we can’t.
The laziness is beyond amazing. Give me this whole beautiful goddamned world of Pokemon. How can I care about a whole world when you show us only a little bit of it? FFs, imagine Zelda with only a teeny bit of land shown to it. No, the land exploring is part of the joy and how you connect with it-plus your devastation when it’s destroyed as adult Link sees.
Second, we’ve gotta talk about the graphics. For 2007, we should have had 3-D graphics by now. Diamond and Pearl had clearer graphics than this game does. I’m not a big fan of the 8-bit style. It does work, but I feel like action scenes and story scenes would work a whole hell of a lot better were it in 3-D. It works well enough to accomplish its goal, I suppose. (Still, one would assume the dungeons, the main setting of the games, would be more richly detailed and colored, instead of sticking to generic 8bit style. Give me real-looking trees!!!!)
The sunset and sunrise details are good, but you know who was the best at sunrise/sunset descriptions? Fucking Tolkien, and PMD 2 has nothing on Tolkien when it comes to worldbuilding. Tolkien built up his world to the point where you could imagine it existing-and if you’re a video game producer, you’ve got your work cut out for you. So on this level, PMD 2 already has failed at worldbuilding, with a too insular space, and too little imagination put forth.
Just put effort into the graphics, ffs. We’re not asking for too much. Why not make more events like the waterfall thing-and the volbeat running around-make more dungeons look that sparse and colorful? Certainly would draw me in more.
Another nitpick is the constant narration.
This series overdoes it to the point of ridiculousness.
There are so many times where characters go off on long-winded rants and don’t stop at all. I know it’s trying to make me think of it as a story-but I don’t want to think of it as that.
I don’t like thinking of this as a story-if you’re telling a story, show me instead of telling it to me. A video game PLAYS out and you LIVE through the story, not just passively sit by while it is told to you. Don’t tell me your story. Show it to me.
(Remember the Fire Red/Leaf Green fiasco where every time you pushed the l/r buttons it would bring up those annoying HELP manuals-and block out your screen? It would sometimes turn on even by mistake and completely hide your view of the fight.)
Too much narration/exposition is one of this series’ weak points. If it cut back on it a little bit, it might help me like it more.
I’m not experiencing the game if I’m having stuff shoved down my throat.
Second, if you’re insistent on making this a “SUPER dark” story, raise the rating to T and get rid of the storybook feel, because you’re just kidding yourselves if you think this deserves to be called a kid’s game. (Yeah, suicide, definitely a thing to show children.)
Next, we move on to the irrelevancy of the main character.
In a storyline, the main character is the one we relate to and get to see things through the eyes of. I had a lot of fun playing Chell in Portal 2-the graphics were mind blowing and the controls-my god, they were great. The controller SHOOK when the earthquake happened on screen, and gave me such a feeling of realism…why can’t PMD do THAT?
Give me some super realistic mountain shit.
I understand Pokemon relies on a protagonist that doesn’t talk much, but in the human world, you already have a personality. For a game like this, it seems pretty naive to have such a generic protagonist.
(Side note: Why can I only ever play starters in Time/Darkness? Why can’t I be a bug type? Give me Buizel/Spinarak/anything besides another overused starter.)
Eevee, Riolu and Skitty are all highly overrated and work, I guess.
Let me play as something other than a normal/fire/water/electric/grass type. It’s just so limiting.
No matter what Pokemon you choose to be, no matter what personality result you’re given-the same story plays out every time. Also, your personality doesn’t play much of a role, if at all in this. Sassy? Nope, your character says nothing sassy.
Personality quiz=a big meaningless waste of time in this one.
Why can’t the story play out 21 different ways? Why doesn’t Grovyle make remarks on what Pokemon you are? Why doesn’t the hero react in any other way beyond the generic hero archetype? Their personality doesn’t influence anything in the other characters’ eyes…really? We’re actually doing this!!!?
Now personality means nothing.
One of the biggest issues is, however-that your protagonist doesn’t fucking talk. It works for Link because he’s already got enough of a personality that anyone can like him. It just doesn’t work for a protagonist who has no memories-they would still have a personality, ffs.
It’s hard to get into a game when your protagonist is boring as can be. (I’ve read great self-inserts. This is not one of them.)
Also, your partner speaks for you often, which is annoying, too.
For all the hype about human turned Pokemon, the story certainly doesn’t give this as much respect or consideration as it did in the first game. In the first game, you dream about and think about why you lost your memories.
Even though who you are in this game is pretty fucking important-the game just pushes it aside in favor of some other irrelevant bullshit that makes it seem unnecessary. Why not trust the Guild with helping you look for your memories as a human? Why not ask Wigglytuff and Chatot to keep it secret? They do this in the tv show and it made more sense.
(Also why aren’t Pokemon terrified of humans like they were in the first game? Seriously?)
I mean, if you’re going to give me a personality quiz, have it mean something. Have my character be reactionary. A lot of my issue with this game stems from the passivity of the plot. Characters stand by and do nothing. Too often the protagonist just stands by.
Because the character doesn’t do anything and talk, I can’t get into their heads, therefore there’s zero connection to them. I get it, mute people exist, but for a story that exists like this and almost is like a visual novel, characters who speak is essential.
How compelling would Keiichi be if he didn’t talk?
Talking is our way of getting to know characters and getting to feel for them-one of the biggest things as a writer is…your characters talk.
That’s how you get to see inside them, it’s not like they’re a telepath.
Another issue is not only is the identity not played seriously, once they learn who they are, it’s only a temporary shock and then they’re over it again. And why would they remember being a human at all? Why shouldn’t they just think they’re a Pokemon who just hit their head and was acting weird? If they lost their memories of everything-being human should go with it, too.
Have them think the whole game through that they’re human and bam, pull a Tsubasa or PH-like twist on us.
I don’t know, it’s just-I always liked the hero in the other games, but this one is just, bleah. I suppose I would just like a story that changes depending on who you play as. Like you play as a Shinx, watch the Luxray try to adopt you and think you’re one of them.
Hilarity ensues.
This creative game with so much potential doesn’t bother to unlock any of it.
Now we’re on to the partner. Good god, a lot of these problems come from the partners.
The partner in other games didn’t assume control right away and let me do as I wanted, but this partner is a huge, whiny, clingy, cowardly pain in the ass. They never shut up. Oh, giving this character long blocks of text will make me like them-it doesn’t, it makes me not like them.
And after you disappear, they bawl over you for a whole year instead of just getting over it. You get over things a year later, for god’s sake. Isn’t there such a thing as character development in this game? People move on.
Their relationship with your character isn’t even that healthy, it’s unhealthy and controlling.
Another issue I have with this game is the blatant unfairness of the game.
Now, Pokemon is a kids’ game, so that means it follows the black and white thinking of evil people get punished, right? Well, not here, not in this universe, apparently following that logic is stupid.
A lot of the problems stem from the fact that the game is unfairly rigged against you.
The people behind PMD 2 decided that you didn’t need to level grind. Fine, I understand why you don’t like LG-you think it’s boring, a waste of time. This is how you get better-is through level grinding.
It has gotten me through the most difficult portions of Pokemon. You make sure you stay on top of things-you make sure you have enough moves, tms, stats, etc. One thing I liked is the first game let you do all of those things. It let you save up money. No one was there stealing my money from me.
I could evolve my Pokemon right after I completed the game-simple isn’t always a bad thing, you know. That’s why things like Mario and FNAF are popular-they have a good storyline and aren’t too complex. Anyone can play it.
Especially because a lot of these games are aimed at children.
Level grinding is especially important in games like Earthbound/Mother, if you don’t do it, you lose, a lot. It allows you to be prepared and to face off against enemies without any major issues. I.E. Let me tell you about my classmate who I battled. He had one starter at level 50-and two other pokemon, still at level 3.
How the hell do you keep Pokemon there without level grinding? Unbelievable.
This is the biggest issue with the series: the perfectionism. It expects you to be perfect. Since this is a game made for children, I think it’s just a bit unfair that if you happen to lose just once, you lose all of your items and get punished for it. What the fuck. I might have to pay trainers money when I lose, but I don’t lose all my exp, all my Pokemon, all my items, or all the ones I’ve caught.
What the fuck.
Also, if my partner goes down, I should be still able to fight as long as I’m good.
Main games know you’re not perfect.
This game however punishes you for behaving like a normal, amateur gamer. If you make a simple mistake-you lose everything, including throw items, healing items, berries, seeds, and all your money.
Let me say what needs to change: you need to do away with the whole “losing all my money-items” shit. People make mistakes. It’s torture and makes you not want to play the game at all because you think it’s set up so you’ll lose.
Kids don’t like losing. I know it’s a part of life, but when you put it in so much, it starts to tank.
As I said, no level grinding. Unlike in the Rescue Team universe where you can level up anytime and be ready for anything, you can’t in this game-you have to be part of the retarded idea of a Guild.
It’s the Guild who’s responsible for most of the difficulty with the game-given the difficulty these fuckers give you, I’d say they deserve this hate.
What do these people do? They’re pretty much a cult (see earlier entries), they treat you like slaves, and steal all of your money so you only have a very limited amount. Let me tell you why that pisses me off.
First of all, that’s my money I make-you have no right to steal it, second of all taxes do not work that way-you don’t get the right to steal what should have been 2,000 dollars for me and turn it into only 200.00. That’s illegal, theft and inhumane. That is not how you pay workers. That is not a livable wage.
It’s not a good message to send to kids-your boss will treat you like a slave . But also, remember, without money, you can’t do shit in video games. When you run out of money in any vg, you’re screwed. You can’t get healing items, berries, anything.
That’s why you seek out Trainers and battle.
In this universe, apparently, you can’t level grind per shit. The Guild keeps you at low levels by not allowing you to get any advantages-no good TMs-no good moves-no good leveling up-you’re forced to make so little that you barely have any money for anything. You can see what I mean by the game being an unfair piece of shit, right?
I mean in the regular games, it’s normal to find TMs and money. No one holds them back and tells you you can’t have them, yet this game does just that. They don’t even let you evolve until you’ve completed the post game. Now isn’t that just a waste of goddamned time? Let me evolve them already, you twats.
It’s just annoying and stupid. Makes me want to hit this game.
-The bosses are ridiculously hard.
Add to the growing weakness, when you’re level 17ish you have to battle someone at level 30 who has fucking 300 hp. Give me a fucking break, that’s just insane. Oh and Groudon Gary Stu makes his attack and defense high so you can’t even beat him or touch him.
Another problem is sometimes, when you save, you can’t go back to where you were before without beating the bad guys. This has caused me to erase many times.
My player and partner have been wiped out so many times because the game just will not let you have a fair chance for once. It’s worse to us than Stephen King is to his characters.
It turns battling from something that’s supposed to be fun-into something that’s tedious and a chore. Pokemon should never be tedious and it should never be anything but fun.